wisdominshadows: OoT: The dark age will end! (twenty four)
2020-01-28 12:56 am
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Voidtrecker Application

Player Information



Name: Mary
Age: 28
Contact details: [plurk.com profile] delatour
Other characters: Fingon

Character Information



Name: Zelda, Princess of Hyrule
Canon: The Legend of Zelda: Ocarina of Time
Canon Point: Immediately post-game, after sending Link to his childhood
OU/AU/CRAU/OC: OU
Age: 17

World Information:

Hyrule is an ancient and storied land, famed both for its great beauty and for the blood which has been spilled in its name. Once the homeland of the goddess Hylia, it has long been ruled by the descendants of her mortal incarnation, Zelda of Skyloft. Hyrule is home to many races, spread out over its varied lands: the elfin Hylians in the central fields, the Gorons high in the volcanic Death Mountain, the Zora in the eastern rivers, the Kokiri in the southern forests, and the Gerudo in the desert to the west. Hyrule's final tribe, the Sheikah, is a dying race religiously dedicated to the protection of the line of Hylia.

At its current point in history, Hyrule's state is defined by the effects of two major conflicts: a great civil war, ended shortly after Zelda's birth, and the usurpation of the Hylian throne by Ganondorf, King of the Gerudo. While the latter has finally ended, thanks to the efforts of the Hero of Time, Ganondorf is still bound to a third of the powerful magical artifact known as the Triforce- and the failure to reclaim it from him before his banishment to the void is one which will bring grief to Hyrule for millennia to come.

For more information, see here: Hyrule

Personal History: Princess Zelda (Ocarina of Time)

Personality: Zelda is a clever and kind soul, and as a girl proved to be both perceptive of ill-intent and capable of taking initiative when others would not heed her instincts. But when her plans to protect the Triforce backfired and ended with Ganondorf in control of both Hyrule and the Triforce of Power, Zelda's life suddenly careened down a different path than the one which might be expected of Hyrule's Crown Princess. The trauma has marked her ever since.

As a young woman Zelda is quiet, melancholic, and tends toward the introspective. She has a love of music and poetry, and besides the company of her mother-figure, Impa, her ancestral harp is one of the few pleasures she's been able to indulge. The usual hallmarks of a secure adolescence- a normal education, social interaction with others her age, and a place to call home- are a distant memory at best. Instead she has spent her life training to evade Ganondorf and assist the Hero of Time, and she is utterly dedicated to both tasks.

Fueling this dedication is both a natural sympathy for her people in their time of need, and a deep sense of guilt for her role in Ganondorf's rise to power. This self-reproach makes her harsh and unsparing in her self-criticism and desperate to rectify what she can of her mistakes. Her inability to significantly alleviate the suffering of the people of Hyrule frustrates her, although in the long run she knows that caution will serve both her and them best. If she slips in her disguise, reveals herself and allows the Triforce of Wisdom to fall into Ganondorf's hands, his capacity to project his will on the land will be all the greater.

Remembering that keeps her sane, but it's a cold sort of comfort.

Despite these experiences, Zelda retains her capacity for hope- in Link and in the ultimate resilience of the land of Hyrule- and is determined not to slip into bitterness or cynicism. Her regrets will haunt her for the rest of her life, but she does not want to succumb to them. Her people deserve better than that from her, and she does not intend to fail them so badly again.

Key themes: fate, regret, responsibility

Main Motivation: To make up for her mistakes with Ganondorf and restore the world to balance

Skills:

Zelda is the Seventh Sage and bearer of the Triforce of Wisdom, both of which grant her significant magical abilities. She has a particular affinity for magic using light, time travel, mental abilities, and music. She has also inherited precognition from the ancestral powers of the Royal Family, and can sometimes discern the future from prophetic dreams.

Zelda was also trained by her Sheikah attendant, Impa, and has experience with survival training and fighting in the Sheikah style. As such, she also has an alter-ego, known as Sheik, which she often uses to evade danger.

Item: The Ocarina of Time, with its time and space warping abilities appropriately depowered

Sample: TDM

Notes:
wisdominshadows: OoT: It is I (Default)
2019-07-09 12:50 am
Entry tags:

IC Inbox



It is I, the Princess of Hyrule, Zelda.

Did you wish to speak to me?

TEXT | VOICE | VIDEO | ACTION
wisdominshadows: OoT: It is I (Default)
2019-06-27 12:12 am
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Permissions





Permissions
backtagging YES
threadjacking YES
fourthwalling YES
mindreading ASK FIRST
touching YES
shipping/kissing ASK FIRST
fighting/injury YES
character death ASK FIRST
Misc. Notes


Zelda has telepathic and prophetic abilities and would generally know if someone is trying to invade her mind. If you have something along those lines in mind, ask and we'll work something out.




contact: delatour   
code: transilience   
image: IMGSOURCE
wisdominshadows: OoT: It is I (Default)
2019-06-27 12:03 am

(no subject)


 

 

 


 

 

 

 

 


 

 

wisdominshadows: HW: Zelda praying (thirty eight)
2019-04-07 08:55 pm

[community profile] hadriel Application

PLAYER
Player name: Mary
Contact: [plurk.com profile] delatour
Characters currently in-game: Fingon

CHARACTER
Character Name: Zelda, Princess of Hyrule
Character Age: 17
Canon: The Legend of Zelda: Ocarina of Time
Canon Point: Immediately post-game, after sending Link to his childhood

History: Princess Zelda

Personality: Zelda is a clever and kind soul, and as a girl proved to be both perceptive of ill-intent and capable of taking initiative when others would not heed her instincts. But when her plans to protect the Triforce backfired and ended with Ganondorf in control of both Hyrule and the Triforce of Power, Zelda's life suddenly careened down a different path than the one which might be expected of Hyrule's Crown Princess, and the trauma has marked her ever since.

As a young woman Zelda is quiet, melancholic, and tends toward the introspective. She has a love of music and poetry, and besides the company of her mother-figure, Impa, her ancestral harp is one of the few pleasures she's been able to indulge. The usual hallmarks of a secure adolescence- a normal education, social interaction with others her age, and a place to call home- are a distant memory at best. Instead she has spent her life training to evade Ganondorf and assist the Hero of Time, and she is utterly dedicated to both tasks.

Fueling this dedication is both a natural sympathy for her people in their time of need, and a deep sense of guilt for her role in Ganondorf's rise to power. This guilt makes her harsh and unsparing in her self-criticism and desperate to rectify what she can of her perceived mistakes. Her inability to significantly alleviate the suffering of the people of Hyrule frustrates her, but in the long run she knows that caution will serve both her and them best. If she slips in her disguise, reveals herself and allows the Triforce of Wisdom to fall into Ganondorf's hands, his capacity to project his will on the land will be all the greater.

Remembering that keeps her sane, but it's a cold sort of comfort.

Despite these experiences, Zelda retains her capacity for hope- in Link and in the ultimate resilience of the land of Hyrule- and is determined not to slip into bitterness or cynicism. Her regrets will haunt her for the rest of her life, but she does not want to succumb to them. Her people deserve better than that from her, and she does not intend to fail them so badly again.

Inventory: One royal dress with attendant jewelry, the Ocarina of Time and the Goddess' Harp. She's able to summon the Sheikah body armor for her Sheik persona, but it isn't on her at the moment.

Zelda would also have the Triforce of Wisdom with her normally, but given the potential for abuse that might cause I'm willing to say it remained in Hyrule when she came through the Door.

Abilities: Zelda is the Seventh Sage and bearer of the Triforce of Wisdom, both of which grant her significant magical abilities. She has a particular affinity for magic using light, time travel, mental abilities, and music. She has also inherited precognition from the ancestral powers of the Royal Family, and can sometimes discern the future from prophetic dreams.

Zelda was also trained by her Sheikah attendant, Impa, and has experience with survival training and fighting in the Sheikah style. As such, she also has an alter-ego, known as Sheik, which she often uses to evade danger.

Flaws: Her role in Ganondorf's acquisition of a Triforce Piece and an adolescence on the run have left Zelda an isolated, deeply guilt-ridden young woman. She's prone to blaming herself for the state of her native country and has little experience bonding with anyone who is not Impa or, to a certain degree, Link.

When she allows this guilt to act as her driving force she is prone to colossal mistakes of judgement, the most notable being her decision to send Link back to his childhood at the end of Ocarina of Time. She correctly judged that his childhood had been stolen from him over the course of the game, but in trying to rectify that loss her actions left him worse off than he was.

SAMPLES
Action Log Sample: here
wisdominshadows: HW: watching carefully (fifteen)
2017-07-06 06:51 pm

The Fleet Application

Player Information
Name: Mary
Age:21+
Time Zone: EST
Email: mkdelatour@gmail.com
Other Contact Info: [plurk.com profile] delatour
Preferred method of contact: Plurk
Current Characters at The Fleet:: N/A
Reserve: (Please link to your Reserve.)
Character Information
Full Name: Zelda, Crown Princess of Hyrule
Nicknames: Sheik (name of disguise/alter ego)
Canon: The Legend of Zelda: Ocarina of Time
Sex/Gender: Female
Age: Seventeen
PB: (If you are only using cartoon and/or CGI icons, simply state that here)
Journal: [personal profile] wisdominshadows
4th Walling: Yes
Canon Point: Immediately post-game, just after returning Link to the past
Physical description: (Describe your character. Images can be used for reference, but please also fill out a written description. This section is especially necessary if your character is not an average human being.)
Canon Information
History: (Players may use wikia links IF the wikia in question provides enough of a detailed history for their charcter. For characters who have sparse wikias, or no wikias, please provide a player-written history with enough detail for the mods to understand who the character is (min 3-5 paragraphs but, this might mean more than three to five paragraphs depending on the character.) If players have significant head-canon details for their characters, please provide it here, even if you are using a wikia link for your character.)
Personality: (Min. 3-5 paragraphs. Be very detailed. This section should comprise at least three to five paragraphs. And more is even better. We need to be able to tell you have a firm understanding of your character. If you do not give us enough to get an accurate picture of your character, we may ask for more.)
Strengths (Be descriptive, what you didn't cover in your personality for your character should be covered here. Players can use paragraph form or list form for this section.)
Weaknesses (Be descriptive, what you didn't cover in your personality for your character should be covered here. Players can use paragraph form or list form for this section.)
Gara Information
Images: (What is this? This is a game feature, all characters arrive with a set of garas, information about this game feature can be found HERE. Players don't need to provide images, they can only if they have them! Do not feel like you are obligated to provide images. Picture references or player-created images to depict their character's gara(s) are more than welcome. But please also fill out a written description as well.) Number of gara: (can have up to three) Primary Type and Color(s)/Color Patterns: (Ex: Vii, deep red and pink) Secondary Type and Color(s)/Color Patterns: (Skip if your character does not have a second gara) Tertiary Type and Color(s)/Color Patterns: (Skip if your character does not have a third gara) Shapes/Configuration: (Please describe your character's gara(s)' shapes and configuration.)
Other Information
Special Abilities: (Meta powers, enhanced physical traits, genius level talent, etc. list all special abilities here. Yes, even if you've listed them up in the canon strengths and weaknesses.) Notable/Unique Needs: (Does your character require anything beyond the basics of food, shelter, and clothing to survive - if so, list them in detail here. Are there any items they need for health functions - glasses, canes, prosthetics, etc.) Anything else? (Is there anything else not covered by the above that you want to tell us about your character?) What name would they give? All characters arrive the same way: in the Sacred Keep aboard the Temple Ship. They are all greeted by a group of Owmi, which includes Temple workers and medical personnel. They will be asked what their name is - what name will they give?
Writing Samples
First Person: (Must be for the character being apped. 100 words minimum. Links to previous game threads are allowed. If necessary, we may ask for more samples. Also, please do not use links to anything that would ostensibly require a trigger warning (gore, kink, sex, extreme violence, etc.)) Third Person: (Must be fore the character being apped. 250 words minimum. Links to previous game threads are allowed. If necessary, we may ask for more samples. Also, please do not use links to anything that would ostensibly require a trigger warning (gore, kink, sex, extreme violence, incest, etc.) )
wisdominshadows: OoT: It is I (Default)
2017-01-15 12:06 am

App for The Wake

 Personal Information

Name: Mary

Age: 21+

Personal Journal: N/A

Email / AIM / MSN / Plurk:  https://www.plurk.com/delatour

Current Character(s):  N/A


Character Information

Character Name: Princess Zelda of Hyrule

Fandom: The Legend of Zelda: Ocarina of Time


Character History:

Although she was born in the last days of the Hyrulean Civil War, Zelda spent the first decade of her life in a kingdom at peace. When she was ten years old, however, she began to dream of dark clouds falling over Hyrule and of a light from the forest which would drive it away. Zelda began to believe her dreams were prophetic, and she suspected she knew who the clouds represented: Ganondorf, the King of the western Gerudo tribe, who had come to pledge loyalty to her father. But the king would not listen to her warnings; only Impa, the young princess’ attendant and bodyguard, would take the girl seriously.

Then a young boy and his fairy companion broke into the castle on a mission to see her. The boy, Link, had been raised in the Lost Woods and had been sent to her by the forest’s dying guardian spirit. Zelda, who had been spying on a meeting between her father and Ganondorf, believed that Link was the other figure in her vision and told him of her suspicions regarding Ganondorf. It was Zelda’s belief that Ganondorf was looking for the Triforce, a sacred relic which would grant its holder immeasurable power.

The Triforce was locked in a parallel reality known as the Sacred Realm, but there were four keys to its entrance: three gems known as the Spiritual Stones and the Ocarina of Time, a treasure of the royal family. The children planned to keep these out of Ganondorf’s hands: Link would gather the stones, while Zelda would protect the Ocarina and keep an eye on what Ganondorf was doing. But while Link was away, Ganondorf launched a coup: he murdered the king and many of the castle’s inhabitants, and Zelda and Impa barely managed to escape alive with Ganondorf following hot on their heels.

As she fled on horseback, Zelda caught sight of Link, who had been returning to Hyrule Castle. Desperately she tossed him the Ocarina of Time, hoping that Ganondorf would chase her and Link would be able to reach the Triforce. The plan half-worked: Link managed to open the Door of Time but fell into an enchanted sleep. Ganondorf, who had doubled back to follow Link instead, walked into the Sacred Realm and touched the Triforce. But he did not obtain all of it- the Triforce had three components, and only that of Power resonated both his soul. The Triforce of Courage was drawn to the sleeping Link, while Zelda became the bearer of the Triforce of Wisdom.

The insight of the Triforce enhanced Zelda’s understanding and mental abilities, but she could not match Ganondorf on her own. She needed the help of the Sages of Hyrule, five of whom were unawakened, and she needed Link, who was sleeping until he was old enough to take on the title of Hero of Time. So for the next seven years, Zelda focused on surviving in a kingdom poisoned by Ganondorf's power. With Impa’s help and guidance, she crafted an alternate identity which would allow her to move freely through Hyrule and try to mitigate some of the damage Ganondorf's caused. It was in the guise of Sheik, a Sheikah minstrel, that Zelda would greet Link for the first time in seven years.

Using the Sheik persona, Zelda guided Link in his quest to awaken the Sages. She met him as he attempted to reach the Sages’ temples, giving what advice she could and teaching him magical songs which would help him in his quest. Zelda is taken from before she has seen the quest through; specifically, she has recently met with Link in Kakariko Village, where they witnessed the escape of the shadow spirit Bongo Bongo from the bottom of the town well.


Character Personality:

From a young age, Zelda showed signs of unusual intelligence and perceptiveness which went beyond the magical gifts she inherited. While her visions alerted her to a threat to Hyrule, she was the one to realize that Ganondorf was that danger- something which completely bypassed older and more experienced people such as her father. Zelda also proved herself spirited and determined, planning another way to safeguard the Triforce when she realized that her father could not see the danger in front of him.

All of these traits played right into her enemy’s hands. Zelda was clever and Link was brave, but they were also children and they unwittingly made Ganondorf’s path to the Triforce easier rather than harder. From behind the wrappings of her Sheikah disguise, Zelda has watched the consequences of that miscalculation play out to the detriment of the people of Hyrule. Her feelings of guilt and perceived culpability in their fates have led her to take a harsh and unsparing view of her own flaws and miscalculations. This tendency, when out of control, is more likely to hinder her decision-making than to help it, as is eventually shown by her attempt to make recompense to Link- not only does her attempt to repay Link for the suffering she has caused him eventually damage his life, it also throws multiple time streams into chaos.

Zelda’s experiences during those seven years have affected her in other ways as well. While she is willing to risk her life to help Hyrule and aid Link, she is also terribly aware of the risks such acts pose. Caution and careful planning have been drilled into her by Impa, along with the skills she needs to survive- as the last surviving member of Hyrule’s royal family as well as the bearer of the Triforce of Wisdom, Zelda has been a target of Ganondorf’s for years. These circumstances have also led to her isolation; outside of Impa, trusting anyone with her true identity was impossible. Even Link, who she does trust, does not know who has really been aiding him until all the Sages have been awakened (which occurs beyond her current canon point).

Despite these traumas, Zelda has proven herself capable of rising to the challenges she has faced. She has become accustomed to hardships a princess would never expect to see, and has kept her cover well enough to both evade the scrutiny of her enemy and thwart some of his goals. But her resilience throughout her time on the run cannot only be measured in  physical or strategic thinking. Despite everything, Zelda retains the strength to hope for her country’s future and to believe in the strength of its people. While she can be melancholy, she is determined not to slip into bitterness or cynicism. Her regrets will haunt her for the rest of her life, but they do not poison her love for her people, or her belief that they will yet see a brighter day.


Powers and Abilities:

  • Zelda has had prophetic visions from a young age, which usually manifest in her dreams. She is also telekinetic.

  • She is a talented magic-user, with a particular affinity for magic involving light, mental abilities, time-travel, and music.

  • She possesses the Triforce of Wisdom; the effects of this aren’t entirely clear, but it seems to enhance her foresight and her magical abilities.

  • She is the Seventh Sage, leader of the Sages of Hyrule- she is never explicitly given an affinity (the other sages represent elements such as fire and water) but it is probable that in this capacity she is affiliated with Time.

  • She has the ability to transform into “Sheik,” an apparently male Sheikah warrior and musician. There’s a lot of debate about exactly how the Sheik persona works, but I’m assuming that Zelda gained at least some physical and martial training from Impa and is primarily using magic to conceal her appearance and gender.

  • If the above is assumed, then Zelda is also a fairly accomplished acrobat and proficient with light weaponry (judging from official art and her appearance in the Super Smash Brothers series, this is probably knives and throwing needles or darts.) As this isn’t strictly canon, I can strike it if that would be preferable.


Samples


Network: When I was young, my father employed two brothers-great musicians and magical scholars. I used to go listen to them when I was done with my lessons...and sometimes to avoid my lessons, to tell the truth. They never seemed to mind my presence, and their music was more interesting than the scales my own master kept having me repeat.


The Composer Brothers were well-traveled, and sometimes if I begged they would tell stories of the places they had studied music. I think the countries might be strange to your ears-Labrynna and Holodrum, Calatia...but they had gathered their songs and tales. When I asked, they’d play something for me and say, “To know a place you must learn its music. If you listen with an open heart, you will come to understand them as well.”


It’s a lesson I try to take to heart with my own music. Still… I find Nautilus difficult to capture.


Is there any music which reminds you of this place? Or of your own homes?

Third Person:

The first time she had looked in a mirror in Nautilus, Zelda hadn’t recognized herself in the pale, blue-eyed woman staring back. That mirror-self could have stepped out of the ancestral portraits from her childhood-which shouldn’t have been surprising, as her diadem and pauldrons had likely appeared in those portraits as the regalia of one great aunt or another. But for years now, the face she had shown to the world had been weather-beaten and bronzed, with eyes as red as blood.

It felt strange to say so, but she missed Sheik. Missed the freedom of movement, the quiet and hard-won confidence in her skills, the ability to fade into the shadows. Sheik had been a lie, little more substantial than her linen face wraps, but the guise had been a promise of security and power when she had needed it the most.

(And besides, said a voice deep-down which she always tried to drown out, Sheik fought evil. Zelda had played into its hands.)

It would not do to dwell too long on the loss- or on that of her other magic, for that matter. Bending would come in time, people assured her, and she would believe them- what other choice did she have, after all? And until then, well… she would take precautions, but there would be a way to compensate. It had not really been Sheik, after all, whom Impa had taught and trained to survive. She could use those skills still, if she could find the right tools.

She would need to think and to plan but for now, at least, there was possibility. There was sunlight. And there was Zelda, the girl in the mirror, whom she had been and would be again and whom perhaps she could be now.

Oh, Goddesses, it has been too long.


wisdominshadows: OoT: It is I (Default)
2016-09-10 08:32 pm
Entry tags:

HMD

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